April 25 - April 27, 2026
Toronto, Canada
5.35 CAD - 37.49 CAD
About This Event
https://www.youtube.com/watch?v=sC4NZtcehr8Submission
Underground Grappling Event
If you are coming across a national border, please be
sure that you can make it on time.
If you are alone in your weight division, you will be moved to the
closest division to help find you a match. You will most likely be
moved up, but if required we will move you down for best
match-ups. For white and blue belts, everyone is welcome to
try out our absolute division, which is the biggest division in
our tournament. Let us know if you have any questions.
Submission War has 3 goals:
However,
depending on the number of people, we may start the event an hour or
2 earlier.
If you missed the registration deadline, you can still sign up for 100 CAD by weight division or 50 CAD for absolute if your division has not started yet.
The rules of this tournament are based on ADCC rules.
Kids 4-6, 6-7, 8-9 years old:
6 minutes 6 minutes over time
Adults and Teens
White: 3 Minutes Submission Only, 3 Minutes Points. 3 Minutes
Overtime
Blue: 4 Minutes Submission Only, 4 Minutes Points. 4 Minutes
Overtime
Purple: 6 Minutes Submission Only, 6 Minutes Points. 6 Minutes
Overtime
Purple, Brown, Black: 8 Minutes Submission Only, 8 Minutes Points.
8 Minutes Overtime
Purple, Brown, Black Heel Hooks (HH): 10 Minutes Submission Only,
10 Minutes Points, 10 Minutes Overtime.
First half is Submission Only, then we continue onto other half
for Points. If the competitors are still on tie, we will do a
standard OT round. If the scores are still on tie after Regular OT,
then they will move onto modified EBI overtime.
Every time one of the kids mounts, takes the back or closes their
guard for 3 seconds we stop the fight, that participant will be
awarded one point and will start again.
Belly down mount, after 3 seconds is an ippon.
The first competitor to reach 3 points wins.
No submissions allowed.
To gain points, positions must be held for 3 seconds.
If Participant A starts throwing but ends up on the bottom in a position that is not mounted or back controlled, participant B doesn't get a point.
For every attend to progress in the fight, the fighter will get an action point but not to counterattack.
Side control = 2 points
Direct mount after passing guard = 4 points
Mount after getting side control points = 1 point
Back control (body triangle or hooks) = 4 points
Takedown (hips on the floor) = 2
points
Closed guard = 1 point
Triangle = 2 points
411 with control of the two legs = 2 point
Sweep if legs aren't attacked by an opponent: 1 Points
Turtle top: 1 Point
When a participant reaches either mount, back control, close guard or 411 will get their respective points after 3 seconds and 1 point for every 10-second lock in that position.
The first to reach 10 points will win in normal or over time.
No Submissions.
If the points are the same after 6 minutes, there will be 6
minutes of overtime.
Positions must be held for 3 seconds to gain points.
Competitors are not rewarded for farming points by
simply repeating locking or controlling motion. Ex. opening and
closing triangle without resetting away from the position.
For takedowns and side controls, you only need the hips on the floor for 3 seconds. If Participant A starts throwing but ends up on the bottom in a position that is not mounted or back-control, Participant B doesn't get a point.
A Sweep is only considered when an Athlete goes over the other and goes at least on their knees, and his leg is not gripped by the opponent for more than 3 seconds.
To make fights more exciting, competitors who pull guard
will be given a penalty point. (Ex. Directly sitting, Turtle or
pulling before a takedown has taken place)
However, If an athlete manages to go straight into
submission position, they will not lose any points. This also
applies to the points phase, if the athlete manages to go straight
into closed guard, they will not lose any points.
You may pull guard without losing points after a takedown attempt
happens, only after you decide to go to turtle for 3 seconds. This is because if you wish to pull guard, you have to
give a bad position to your opponent.
for every attend to progress in the fight, the participant will have an action point.
Submissions
First Half of the fight is submission only.
The referee can stop a fight and give the win if crucifix
crank are lock below HH division.
We allow things such as covering mouth and nose, however
intentional eye poking will get you disqualified immediately. You may
peel off fingers with your own but are not allowed to submit or break
them intentionally. No striking is allowed.
All Leg locks such as Knee bar, Toe Hold, Electric
Chair are all allowed from White Belt. ()
Tap Early!
Escape Slam, Crucifix Neck Crank and heel hooks are allowed
only in Heel Hook Division (HH)
With teens, the referee can stop the fight and call a win if he
considers there to be a high risk of injury. (right before armbar
etc.)
Chokes are not allowed until 14 years old.
Points Phase
Pulling guard (sitting, turtle etc) = Minus 1 point
Side control = 2 points
Mount from side control = 1 point
Direct mount after passing guard or takedown from standing = 4
points
Back control (body triangle or hooks) = 4 points
Takedown (pelvis and rib cage on the mats) = 2 points
Closed guard = 1 point
Triangle = 2 points
411 with control of both legs = 2 point
Locked Submission Sweeps (Kimura, Omoplata, Guillotine) = 2
points
Sweep: 1 Points
Turtle top: 1 Point
-Competitors get to choose to either attack from the back or
'spiderweb' armbar position, and take turns-If one competitor
submits, the other has to submit faster or lose the fight-If both
competitors escape, the one that escapes the fastest wins.If neither
escapes after 2 minutes we do another round
-Competitor A, will stand and grab their opponent B however
they want. The goal is for competitor A, to sweep, take the back or
submit.
-Competitor B, must escape, sweep, take the back. This must happen
in less than 2 minutes.
Then we give the opportunity to competitor B
The winner will either win both rounds, mark points faster or
escape faster.
If there is no winner, we continue the rounds starting on your
feet.
Everyone is welcome and encouraged to participate in our Absolute
Division.
The winner of absolute division purple/brown and black HH will be
invited to teach a seminar at BJJ Battalion.
PS: we only refund 75% of the money
We do not offer medals or podium
This is an in house tournament.
Underground Grappling Event
If you are coming across a national border, please be
sure that you can make it on time.
If you are alone in your weight division, you will be moved to the
closest division to help find you a match. You will most likely be
moved up, but if required we will move you down for best
match-ups. For white and blue belts, everyone is welcome to
try out our absolute division, which is the biggest division in
our tournament. Let us know if you have any questions.
Submission War has 3 goals:
However,
depending on the number of people, we may start the event an hour or
2 earlier.
If you missed the registration deadline, you can still sign up for 100 CAD by weight division or 50 CAD for absolute if your division has not started yet.
The rules of this tournament are based on ADCC rules.
Kids 4-6, 6-7, 8-9 years old:
6 minutes 6 minutes over time
Adults and Teens
White: 3 Minutes Submission Only, 3 Minutes Points. 3 Minutes
Overtime
Blue: 4 Minutes Submission Only, 4 Minutes Points. 4 Minutes
Overtime
Purple: 6 Minutes Submission Only, 6 Minutes Points. 6 Minutes
Overtime
Purple, Brown, Black: 8 Minutes Submission Only, 8 Minutes Points.
8 Minutes Overtime
Purple, Brown, Black Heel Hooks (HH): 10 Minutes Submission Only,
10 Minutes Points, 10 Minutes Overtime.
First half is Submission Only, then we continue onto other half
for Points. If the competitors are still on tie, we will do a
standard OT round. If the scores are still on tie after Regular OT,
then they will move onto modified EBI overtime.
Every time one of the kids mounts, takes the back or closes their
guard for 3 seconds we stop the fight, that participant will be
awarded one point and will start again.
Belly down mount, after 3 seconds is an ippon.
The first competitor to reach 3 points wins.
No submissions allowed.
To gain points, positions must be held for 3 seconds.
If Participant A starts throwing but ends up on the bottom in a position that is not mounted or back controlled, participant B doesn't get a point.
For every attend to progress in the fight, the fighter will get an action point but not to counterattack.
Side control = 2 points
Direct mount after passing guard = 4 points
Mount after getting side control points = 1 point
Back control (body triangle or hooks) = 4 points
Takedown (hips on the floor) = 2
points
Closed guard = 1 point
Triangle = 2 points
411 with control of the two legs = 2 point
Sweep if legs aren't attacked by an opponent: 1 Points
Turtle top: 1 Point
When a participant reaches either mount, back control, close guard or 411 will get their respective points after 3 seconds and 1 point for every 10-second lock in that position.
The first to reach 10 points will win in normal or over time.
No Submissions.
If the points are the same after 6 minutes, there will be 6
minutes of overtime.
Positions must be held for 3 seconds to gain points.
Competitors are not rewarded for farming points by
simply repeating locking or controlling motion. Ex. opening and
closing triangle without resetting away from the position.
For takedowns and side controls, you only need the hips on the floor for 3 seconds. If Participant A starts throwing but ends up on the bottom in a position that is not mounted or back-control, Participant B doesn't get a point.
A Sweep is only considered when an Athlete goes over the other and goes at least on their knees, and his leg is not gripped by the opponent for more than 3 seconds.
To make fights more exciting, competitors who pull guard
will be given a penalty point. (Ex. Directly sitting, Turtle or
pulling before a takedown has taken place)
However, If an athlete manages to go straight into
submission position, they will not lose any points. This also
applies to the points phase, if the athlete manages to go straight
into closed guard, they will not lose any points.
You may pull guard without losing points after a takedown attempt
happens, only after you decide to go to turtle for 3 seconds. This is because if you wish to pull guard, you have to
give a bad position to your opponent.
for every attend to progress in the fight, the participant will have an action point.
Submissions
First Half of the fight is submission only.
The referee can stop a fight and give the win if crucifix
crank are lock below HH division.
We allow things such as covering mouth and nose, however
intentional eye poking will get you disqualified immediately. You may
peel off fingers with your own but are not allowed to submit or break
them intentionally. No striking is allowed.
All Leg locks such as Knee bar, Toe Hold, Electric
Chair are all allowed from White Belt. ()
Tap Early!
Escape Slam, Crucifix Neck Crank and heel hooks are allowed
only in Heel Hook Division (HH)
With teens, the referee can stop the fight and call a win if he
considers there to be a high risk of injury. (right before armbar
etc.)
Chokes are not allowed until 14 years old.
Points Phase
Pulling guard (sitting, turtle etc) = Minus 1 point
Side control = 2 points
Mount from side control = 1 point
Direct mount after passing guard or takedown from standing = 4
points
Back control (body triangle or hooks) = 4 points
Takedown (pelvis and rib cage on the mats) = 2 points
Closed guard = 1 point
Triangle = 2 points
411 with control of both legs = 2 point
Locked Submission Sweeps (Kimura, Omoplata, Guillotine) = 2
points
Sweep: 1 Points
Turtle top: 1 Point
-Competitors get to choose to either attack from the back or
'spiderweb' armbar position, and take turns-If one competitor
submits, the other has to submit faster or lose the fight-If both
competitors escape, the one that escapes the fastest wins.If neither
escapes after 2 minutes we do another round
-Competitor A, will stand and grab their opponent B however
they want. The goal is for competitor A, to sweep, take the back or
submit.
-Competitor B, must escape, sweep, take the back. This must happen
in less than 2 minutes.
Then we give the opportunity to competitor B
The winner will either win both rounds, mark points faster or
escape faster.
If there is no winner, we continue the rounds starting on your
feet.
Everyone is welcome and encouraged to participate in our Absolute
Division.
The winner of absolute division purple/brown and black HH will be
invited to teach a seminar at BJJ Battalion.
PS: we only refund 75% of the money
We do not offer medals or podium
This is an in house tournament.
Registration
Registration Deadline
April 25, 2026
Cancellation Deadline
April 25, 2026
Registration handled by event organizer
Venue
Organizer
Submission war
Competition Rules
Learn how scoring and submissions work across different rulesets.
View Rulesets Guide