In Catch Wrestling Skill Level 1: Novice to Beginner, Joel Bane introduces a 10-part foundational system that blends traditional catch wrestling with modern grappling—giving you tools, controls, and finishes most opponents simply aren’t used to dealing with
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It’s a practical, aggressive, and highly effective approach to grappling that emphasizes control, pressure, and constant submission threats
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Joel breaks everything down in a way that’s approachable for beginners while still delivering the distinct feel and effectiveness that makes catch wrestling so dangerous.
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If you want to stand out on the mats, confuse your opponents, and add a new layer to your No-Gi game—this is where it starts
What Will You Learn?
Most No-Gi grapplers are learning the same systems…
What if your game looked completely different?
In Catch Wrestling Skill Level 1: Novice to Beginner, Joel Bane introduces a 10-part foundational system that blends traditional catch wrestling with modern grappling—giving you tools, controls, and finishes most opponents simply aren’t used to dealing with.
This isn’t just a history lesson or niche style.
It’s a practical, aggressive, and highly effective approach to grappling that emphasizes control, pressure, and constant submission threats.
Joel breaks everything down in a way that’s approachable for beginners while still delivering the distinct feel and effectiveness that makes catch wrestling so dangerous.
If you want to stand out on the mats, confuse your opponents, and add a new layer to your No-Gi game—this is where it starts.
- The core principles of catch wrestling and how they apply to No-Gi
- Unique control methods that make your grappling feel different and difficult to counter
- High-percentage submissions and setups rarely seen in standard BJJ rooms
- How to apply pressure, control, and constant attack chains
- Transitions that keep your opponent defensive and uncomfortable
- A structured path from novice to confident grappler
- How to integrate catch wrestling into your existing No-Gi game seamlessly
- Introduces a less common but highly effective grappling system
- Gives you a competitive advantage through unfamiliarity
- Built for beginners but rooted in high-level grappling principles
- Emphasizes aggression, control, and finishing ability
- Beginners looking for a clear and unique path into No-Gi grappling
- Grapplers who want to stand out with a different style
- Anyone interested in adding catch wrestling elements to their game
- Students who want to develop a more aggressive submission mindset
Don’t just follow the crowd…
Build a game your opponents aren’t ready for.
With Joel Bane’s Catch Wrestling system, you’ll develop a style that is unpredictable, aggressive, and effective from day one.
What Exactly Do You Get?
- Intro
- Skill Level Breakdown
- Snake Pit U.S.A. Philosophy (Art vs Sport)
- Knowledge & Tools
- CACC Primary Concepts
- Standing & Scrambling Concepts
- Submission Concepts
- Shoulder Rolls to Feet
- Sit-Outs (Turtle Style)
- Break Falls
- Stand & Base + Shoulder Roll to Base
- Hip Up to Samurai Position (Combat Base)
- Fist-to-Mat Drill (Agility & Conditioning)
- Low Blocks & Sprawls
- Inverted Armbar → Triangle → Armbar Drill
- Snake Pit Basic Transition Drill
- Stance, Level Change & Movement
- Wrist Control, Inside Ties & Iron Neck
- Push / Pull / Circle Concepts
- W.A.R. Catch Grip Fighting Techniques
- Standing Double Wrist Lock (DWL) Counter
- Arm Drag → Outside Single
- Arm Drag → Russian Tie → Throw By
- Throw By → Russian Tie
- Russian Tie off Collar Tie
- Russian Tie → Front Headlock (FHL)
- Russian Tie Counter → Underhook
- Hand Fighting → Underhook → FHL Transition
- Securing Outside Single → Trip Finish
- Outside Single Hip Chop (C-Step)
- Outside Single Trap & Tackle
- Run the Pipe
- Finishing Single from Ground
- Russian Tie → Double Leg Outside Trip
- Arm Drag → Double Leg
- Single → Double Leg
- Post, Tilt & Dump (Double Leg Counter Finish)
- Whizzer Kick Away
- Chest-on-Elbow Peel Kick Away
- Basic Sprawl
- Side Control Escapes (Bridge to Base, Corkscrew, Over-Under Bridge)
- Clothesline Escape Series
- Mount Escapes (Grapevine Removal, Arm Trap & Bridge, Head Control Escape)
- Snake Pit 5 Gap System
- Coming to Base from Breakdown
- Pivoting Drill on Knees
- FHL Sit-Out
- FHL Switch / Reverse Switch
- Turtle Sweep
- Sit-Out vs Body Lock → Gut Wrench → Backpack → Back Control
- Back Control Hand Fighting → Chokes & Cranks (Short Choke, RNC, S-Grip)
- Basic Switch
- Arm Trap & Shoulder Roll Variations
- W.A.R. Head Pressure & Ankle Flip
- Elbow-in-Spine S-Grip Series
- ¼ Nelson Tilt
- Far Arm / Near Ankle Tilt
- Cross Body Calf Crush → Top Ride
- Folkstyle FHL → Guillotine / High Elbow Guillotine
- Base, Elbows, Bear Claws, Pressure
- Grip Fighting from Top
- Knee Outside Butt Break → S-Grip Pivot
- Samurai Stand-Up → Double Stack Pass
- Bear Crawl
- 2-on-1 → Hip Lock Pancake
- 2-on-1 → Toe Hold → Catch Reap (Heel Hook / Achilles Variations)
- Shin Ride Basics
- Stand-Up Passing → Knee Slice
- Hip Lever Systems (1 & 2)
- Fist-to-Mat Control
- Knee Shield Counters
- Cross Side Grip → Toe Hold / Steering Wheel
- High Leg → Knee Bar / Heel Hook
- Underhook Kill → Double Leg Style Pass
- Snap & Go → Front Headlock
- Arm Drag Series
- Hip Bump → Double Wrist Lock
- Hip Bump → Roll to Mount
- High Scissors Armbar → Triangle Series
- Head & Arm Leg Scissor Choke
- Humiliator & T.W.L. → Modified Telephone
- Double Wrist Lock, Key Lock, Straight Armbar
- Grapevine Control & Usage
- T.W.L. → Cobra Choke → Side Choke
- Punch Choke, Fist Choke, Daisy Popper
- RNC Defense
- Guillotine Defense (Closed Guard)
- Triangle Defense → Cradle → Side Control
- Armbar Defense → Stack to Cradle
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